Realtime computer graphics / games development section

Real-time computer graphics it's an area that doesn't stop evolving! Almost every day /week new and faster techniques are created, new hardware come's out every 6 months, and new graphics API's are released almost every year. As John Carmack said once, "It's a great time for being in computer graphics", and i totally agree! Below is a list of tutorials of the subjects i've planned to write about. If you have more ideas/suggestions on tutorials send me an email

Please note that the tutorials are not for begginers, although some stuff is really easy. If you don't understand this stuff then probabily you're in the wrong place, so.. don't blame it on me! They're mainly dedicated for realtime computer graphics research or intermediate / advanced cg programmers.


 
Lights and Shadows
 
Light and shadows are the most important part of the "look" in a graphics engine. Without proper illumination and shadows a graphic engine will look really artificial and old, this will result in poor in game graphics.
 

Topics Documents
illumination models LightingModels(32.5kb)
per pixel lighting - Environment map / bump mapping / outdoor illumination  
realtime shadows techniques / image based rendering / non-photo realistic rendering  
Aida CG / Aida Real Life